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A

actionPerformed(ActionEvent) - Method in class AppListener
This method tells what the program should do if the listener is triggered by the user.
ageField - Variable in class Main
This field will be modified by the user to determine the age of the character.
ageLabel - Variable in class Main
This label is to be displayed just under the previous one.
agePanel - Variable in class Main
This panel will be a GridLayout that will contain the ageLabel and ageField on one and only line.
appLis - Variable in class Main
This listener will be triggered when the playButton or languageButton will be activated.
AppListener - Class in <Unnamed>
This class handles the events on the window
AppListener(Main) - Constructor for class AppListener
This contructor takes a main to work.

C

computeButton - Variable in class Main
This button will start the calculation with the numbers entered by the user.
computeMagicPower() - Method in class AppListener
This method retrieves the infos given by the user in the gui and uses them to compute the magic power of the character.

D

dataLabel - Variable in class Main
This label will be displayed centered at the top of the window.

F

firstMagicPowerField - Variable in class Main
This field will display the result of the calculation for the first magic.
firstMagicPowerLabel - Variable in class Main
This label is to be displayed at the top left corner of the result section.
firstMagicPowerPanel - Variable in class Main
This panel will be a GridLayout that will contain the firstMagicPowerLabel and firstMagicPowerField on one and only line.

G

getAgeField() - Method in class Main
This getter returns the age field attribute.
getComputeButton() - Method in class Main
This getter returns the compute button attribute.
getFirstMagicPowerField() - Method in class Main
This getter returns the first magic power field attribute.
getPotentialField() - Method in class Main
This getter returns the magic potential field attribute.
getSecondMagicPowerField() - Method in class Main
This getter returns the second magic power field attribute.

M

magicFunction(double) - Method in class AppListener
This method computes the magic power at a given age to send it bakc to computeMagicPower.
main - Variable in class AppListener
This attribute contain the main program.
main(String[]) - Static method in class Main
This is the heart of the RNG app.
Main - Class in <Unnamed>
This class is the class that contains the main part of the code.
Main() - Constructor for class Main
This builder creates an instance of a Main object and initialises its content.
minSize - Variable in class Main
This attribute is the minimum size for the window.

P

potentialField - Variable in class Main
This field will be modified by the user to determine the magic potential of the character.
potentialLabel - Variable in class Main
This label contains the text to display at the top left corner of the data section.
potentialPanel - Variable in class Main
This panel will be a GridLayout that will contain the potentialLabel and potentialField on one and only line.

R

resultLabel - Variable in class Main
This label contains the result of the execution.

S

secondMagicPowerField - Variable in class Main
This field will display the result of the calculation for the second magic.
secondMagicPowerLabel - Variable in class Main
This label is to be displayed just under the previous one, in the same section.
secondMagicPowerPanel - Variable in class Main
This panel will be a GridLayout that will contain the secondMagicPowerLabel and secondMagicPowerField on one and only line.
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