A C D F G M P R S
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All Classes All Packages
A
- actionPerformed(ActionEvent) - Method in class AppListener
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This method tells what the program should do if the listener is triggered by the user.
- ageField - Variable in class Main
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This field will be modified by the user to determine the age of the character.
- ageLabel - Variable in class Main
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This label is to be displayed just under the previous one.
- agePanel - Variable in class Main
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This panel will be a GridLayout that will contain the ageLabel and ageField on one and only line.
- appLis - Variable in class Main
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This listener will be triggered when the playButton or languageButton will be activated.
- AppListener - Class in <Unnamed>
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This class handles the events on the window
- AppListener(Main) - Constructor for class AppListener
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This contructor takes a main to work.
C
- computeButton - Variable in class Main
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This button will start the calculation with the numbers entered by the user.
- computeMagicPower() - Method in class AppListener
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This method retrieves the infos given by the user in the gui and uses them to compute the magic power of the character.
D
F
- firstMagicPowerField - Variable in class Main
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This field will display the result of the calculation for the first magic.
- firstMagicPowerLabel - Variable in class Main
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This label is to be displayed at the top left corner of the result section.
- firstMagicPowerPanel - Variable in class Main
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This panel will be a GridLayout that will contain the firstMagicPowerLabel and firstMagicPowerField on one and only line.
G
- getAgeField() - Method in class Main
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This getter returns the age field attribute.
- getComputeButton() - Method in class Main
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This getter returns the compute button attribute.
- getFirstMagicPowerField() - Method in class Main
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This getter returns the first magic power field attribute.
- getPotentialField() - Method in class Main
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This getter returns the magic potential field attribute.
- getSecondMagicPowerField() - Method in class Main
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This getter returns the second magic power field attribute.
M
- magicFunction(double) - Method in class AppListener
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This method computes the magic power at a given age to send it bakc to computeMagicPower.
- main - Variable in class AppListener
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This attribute contain the main program.
- main(String[]) - Static method in class Main
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This is the heart of the RNG app.
- Main - Class in <Unnamed>
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This class is the class that contains the main part of the code.
- Main() - Constructor for class Main
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This builder creates an instance of a Main object and initialises its content.
- minSize - Variable in class Main
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This attribute is the minimum size for the window.
P
- potentialField - Variable in class Main
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This field will be modified by the user to determine the magic potential of the character.
- potentialLabel - Variable in class Main
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This label contains the text to display at the top left corner of the data section.
- potentialPanel - Variable in class Main
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This panel will be a GridLayout that will contain the potentialLabel and potentialField on one and only line.
R
- resultLabel - Variable in class Main
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This label contains the result of the execution.
S
- secondMagicPowerField - Variable in class Main
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This field will display the result of the calculation for the second magic.
- secondMagicPowerLabel - Variable in class Main
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This label is to be displayed just under the previous one, in the same section.
- secondMagicPowerPanel - Variable in class Main
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This panel will be a GridLayout that will contain the secondMagicPowerLabel and secondMagicPowerField on one and only line.
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